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Advanced and realistic water simulation for the AEC Industry

An advanced set of lessons on using water inside of Unreal Engine for both simulation of floating and interactive bodies and for the purposes of enhancing the visual appeal of a scene.

Class overview

An advanced set of lessons on using water inside of Unreal Engine for both simulation of floating and interactive bodies and for the purposes of enhancing the visual appeal of a scene.

Class outline

  • Class 1: An introduction to water systems with an overview of external and built-in water tools.
  • Class 2: What is possible with water systems?
  • Class 3: Creating the sea and the lake
  • Class 4: Creating a flowing river
  • Class 5: Floating physics objects and interaction
  • Class 6: Bringing your use of water together - group project: The Marina.

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