Class overview
Learning to create interactive user interfaces to help drive the client side experience for professionals in Unreal Engine.
Class outline
- Class 1: An introduction to Widgets, The Widget Blueprint. Creating a User Interface,
- Class 2: Adding open ended functionality for expandable and reusable project architecture
- Class 3: Building your first reusable tools, Building a scene lighting interface
- Class 4: Building a simple audio atmosphere using blueprints, Building a simple 'chooser' system for client colour selection.